Kinematic 0.5.0 is out. Modeling and sculpting in the viewport, a timeline on every graph, photo and sound editing. What's new
Kinematic / Simulate / Particles

Simulate particles.

Fountains, flocks, galaxies, fireworks and light trails, by the hundred thousand.

sparks bursting from one point, each dragging a ribbon of light as it falls
01

Build a fountain

Up under pressure, down under gravity, yellow fading to red.

  1. Shoot particles up from a point.
  2. Let gravity bring them down onto the floor.
  3. Fade them as they age.
3DGeoParticleChainEmitter→3DGeoParticleChainSolver→3DGeoParticleColorRamp
a fountain of sparks shooting up and raining onto the floor, yellow cooling to orange
a fountain of sparks shooting up and raining onto the floor, yellow cooling to orange
02

Fly a flock of birds

They keep apart, line up and stay together.

  1. Release a few thousand birds.
  2. Turn on flocking.
  3. Steer the flock toward a target.
3DGeoParticleChainEmitter→3DGeoParticleChainFlock→3DGeoParticleChainSteer→3DGeoParticleChainSolver
thirty thousand shapes flocking together in one swarm
thirty thousand shapes flocking together in one swarm
03

Twist a ring into spirals

Two whirlpools twist eight thousand particles into spirals.

  1. Emit from a ring.
  2. Add two whirlpools turning against each other.
  3. Let the music drive how hard they pull.
3DGeoParticleChainEmitter→3DGeoParticleChainVortex→3DGeoParticleChainSolver→3DGeoParticleTrail
a ring of particles winding into two swirling whirlpools
a ring of particles winding into two swirling whirlpools
04

Paint with light trails

Each particle drags a ribbon of light behind it.

  1. Emit and let them fly.
  2. Turn every path into a ribbon.
  3. Color the ribbons by speed.
3DGeoParticleChainEmitter→3DGeoParticleChainSolver→3DGeoParticleRibbon
a curtain of light ribbons, one behind every falling particle
a curtain of light ribbons, one behind every falling particle
05

Set off fireworks

A burst, then every dying spark bursts again.

  1. Burst a few hundred sparks outward.
  2. Split each one when it dies.
  3. Cycle the color as they age.
3DGeoParticleChainEmitter→3DGeoParticleChainSolver→3DGeoParticleSplit
a burst of sparks blooming outward, trailing light
a burst of sparks blooming outward, trailing light
06

Swarm metal boxes around a point

Boxes orbit, tumble and glint as they fade in and out.

  1. Release particles around a center.
  2. Pull them into orbit.
  3. Put a spinning metal box on each.
3DGeoParticleChainSolver→3DGeoParticleChainSpin→3DGeoParticleInstance+3DGeoBox
gold boxes tumbling in orbit around a center
gold boxes tumbling in orbit around a center
Take it further

It all connects.

Every part of Kinematic works with the others. Wire one into the next.

Keep going

Free and open. Yours, forever.

No account, no license key. macOS, Windows, Linux and Raspberry Pi.

Download Kinematic 0.5.0