Kinematic 0.5.0 is out. Modeling and sculpting in the viewport, a timeline on every graph, photo and sound editing. What's new
Kinematic / Who it's for / 3D artists and illustrators

Model, sculpt, paint and render in Kinematic.

For modelers, sculptors, texture and lighting artists, and anyone who illustrates in 3D. Sculpt with a pen, paint every map on the model, light it with a sky, and render 32-bit EXR stills or a turntable. Every tool you use in the viewport adds a node, so any step can change later.

  • Modelers
  • Sculptors
  • Texture artists
  • Lighting artists
  • 3D illustrators
Free to useNo account, no license keymacOS, Windows, LinuxPen pressure and tilt
sculpted from a ball, then painted
the same creature, rendered
an A-frame cabin, modeled and rendered

Sculpted, painted, modeled and rendered in Kinematic. No other app in between.

Your work, in Kinematic

Every stage of a 3D project.

From the first box to the final frame, in one viewport. Each tool you use writes a node, so the third bevel is still there to change after the tenth.

a temple modeled step by step in the viewport
01 · Model

Model sets and props

Start from a box. Extrude, inset, bevel, loop cut, knife, bridge and boolean right in the viewport, snap to points and edges, and type an exact size while you drag. Space opens the tools where you point.

Modeling →
Vents, tanks, domes and pipes scattered over a hull plate, each turned and sized a little differently
detail pieces placed over a hull plate
02 · Dress

Dress the set

Drag a piece from your library onto a surface and it lands facing out. Click to place more, paint copies along a stroke with a little random turn and size, or scatter thousands at once.

Kitbash a hull →
The Brushes list open over a painted dragon: Clay, Clay strips, Draw, Crease, Snake hook, Grab and more
the brush list, open over the dragon
03 · Sculpt

Sculpt characters and creatures

Clay, crease, snake hook, grab and more than a dozen other brushes, with pen pressure, tilt and the eraser end. Masks, face sets, symmetry, sculpt levels, and dynamic detail that adds triangles only under the brush.

Sculpting →
a sculpted bust rebuilt as a light, even quad mesh
04 · Retopology

Retopologize, unwrap and bake

Quad remesh a sculpt or a scan, or draw a clean mesh over it by hand. Mark seams in the UV view, unwrap and pack, then bake normal, occlusion, curvature, height and position maps from the high mesh.

Retopology and UVs →
a sculpted bust with its colors painted on
05 · Texture

Paint textures on the model

Paint color, roughness, metallic and glow maps right on the surface or in the UV view, in layers with blend modes. Stick a decal on and slide it into place. UDIM tiles load as one picture.

Texturing →
A glossy red skull, the shine placed across its brow and eyes
the shine placed across the brow
06 · Light

Light it the way you want

Key, fill and rim from one light rig, an HDR sky for light and reflections, and fog for depth. Right-click the spot where the shine belongs, choose Place by highlight, and the light moves to put it there.

Lighting →
pillars in colored fog, a light sweeping through
07 · Render

Render stills and turntables

It renders live on your graphics card, with PBR materials and soft shadows. Tone map with ACES, AgX or PBR Neutral, then write 32-bit EXR with depth, normal and ID passes, PNG or TIFF stills, or a turntable as MP4 or ProRes.

Rendering →
An A-frame cabin with the step arrows reading Set material 1, 51 of 51
the cabin, at step 51 of 51
08 · Change it

Change any step later

Every move in the viewport becomes a node on the canvas. Walk back through the steps with the arrows and open the third bevel after the tenth, or press Ctrl+B for the canvas and wire a noise into the copies.

The canvas →

What you hand over

The files a client, a studio or a printer asks for.

A turntable for the portfolio

The camera circles the model and the frames land in a video file.

MP4MOVProResImage sequences
A gold CG dragon rendered, then comped into an empty room by a window

Stills for print and the comp

Full float with its passes for the comp, or finished pictures for the page.

Layered EXRPNGTIFFJPEG
A scanned statue cut down to a light mesh, with its detail baked back into maps

Game-ready assets

A light mesh, baked maps, and the axes set for the engine.

glTFFBXUSDUnrealUnity
A sculpted dragon bust cut down to a light mesh, ready to save for the printer

A file for the 3D printer

Reduce the sculpt to a weight the slicer likes, then save it.

STLOBJ
The work you know

Render 3D illustrations.

Build the scene once, then pick the view. An orthographic camera gives a clean isometric drawing, a physical lens gives real focal lengths, and depth of field reads the render's own depth. Toon shade steps the light into flat bands and inks the outlines.

Grade the picture, set your type in your own fonts and save it for print, in the same file as the model.

An A-frame cabin with a dark metal roof, a glass front and a wooden deck, drawn in isometric view on a warm paper color
an orthographic camera gives the isometric view
The same cabin through Toon shade: flat bands of color with dark inked outlines on white
the same render through Toon shade
Orthographic and fisheye camerasDepth of fieldToon shade and outlinesFog and bloomType in .ttf and .otf32-bit EXR
3DGeoCameraCreate→3DGeoSceneRenderToImage→ImageToonShade

Both pictures: an A-frame cabin modeled in Kinematic, rendered with no window open.

a garden sculpture, graded with a color table · scan by Niantic Labs, MIT license
relit by a moving sun · scan by Hasnain (superspl.at), CC BY 4.0
squashed by a cage · scan by Marc (superspl.at), CC BY 4.0
What Kinematic adds

Bring real objects in as scans.

Open Gaussian splat captures from PLY, SPZ, SOG or .splat files. Cut the object out of the place it was shot, take its baked light out and move a sun around it, or grade it with a color table from your grading app.

Press it into a new shape with a cage, give it a solid surface that other things can hit, and save it back out as a splat or a glTF.

3DGeoImportSPZ→3DGeoSplatCrop→3DGeoSplatDelight→3DGeoSplatProbeRelight
Scans →
a stuffed teddy, dropped
a ring set on fire
a dam break
a fire on a wall of lights
What Kinematic adds

Simulate cloth, fire and liquids in your scene.

Pick an object and open the Simulate menu: Fire from this, Liquid from this, Softbody for cloth or a balloon, Make dynamic, or Break into pieces. The sim sits beside your models, materials and lights in one file, and its knobs turn while it runs.

Its light can leave the screen too. The color of a fire can drive real lights over Art-Net, with more than 1,500 fixtures ready to patch.

3DGeoFluidSimpleSolver+3DGeoFlipSimpleSolver+PBDSimSolver+PhysicsWorld
Simulate →
ground raised by a song's bass, mids and treble
a projector on a building front, previewed in 3D
What Kinematic adds

Sound and live shows, in the same app.

Drag a song's level onto any number and the scene moves with the music: ground rises with the bass, a sculpt swells on every hit. Move a MIDI knob to map it to anything in the graph.

Then press F1. Perform Mode clears the editor away and the render fills a projector, an LED wall or a stream while it runs, with nothing to export in between.

AudioEnvelopeFollower→3DGeoDisplaceByChannelData→ProjectionMapper
Sound into pictures →
How it fits

Files, pens and the apps you already use.

Models, maps and renders go both ways through the formats your other apps read. Your pen works on every brush, and your mouse habits come along with one setting.

Opens

glTFFBXUSDAlembicOBJPLYSTLSplats: PLY, SPZ, SOG, .splatEXR and HDR skiesUDIM tilesPNG, JPEG, TIFF, WebP.cube looksFonts .ttf .otfSVGMP4 and MOV

Saves

glTF and GLBFBX, axes set for Blender, Maya, Unreal or UnityUSD and .usdzAlembic cachesOBJSTL for printingLayered EXR: color, masks, depth, IDsPNG, JPEG, TIFFMP4, MOV, ProResImage sequencesOpenVDB fire and smoke

Does not open

.blend.ma and .mb.c4d.ztl.psd

Scene files from other apps stay in those apps. Save FBX, USD, glTF, OBJ or Alembic on the way over, and pictures as PNG, TIFF or EXR. Every format is on Works with.

Your pen

Pressure is read on macOS, on Windows with Windows Ink turned on, and on Linux under X11. Pick a pressure curve, and choose whether pressure changes strength, size or both.

  • Tilt turns the brush alpha, or flattens a paint brush
  • The eraser end does the opposite stroke: sculpt inverts, paint erases
  • Both pen buttons take any action in the Hotkeys editor
  • Each stroke keeps its raw pressure, so the file opens the same on a machine with no pen

Your hands

The first viewport asks how you like to move around: Kinematic, Blender, Maya or Houdini. Change it later in Preferences.

SpaceModeling tools at the pointer
W E RMove, turn, scale
Shift 1 to 4Object, point, edge, face
FFrame what you picked
Ctrl BViewport, canvas or both
?Every viewport key

Your machine and your other apps

Sculpts, bakes and renders run on your graphics card when there is one. Pick the Blender or Maya axis preset on an FBX and the model stands up at the right size. Looks come in as .cube files, inside OpenColorIO with ACES built in.

Render frames with no window open, at the size the client asked for:

terminal
$ kinematic render scene.kin -o hero_%04d.exr \
    --resolution 3840x2160 --frames 1
Where to start

Lessons and demos for 3D artists.

Each lesson takes about ten minutes. The demos come with the app: open one from the Demos browser, press Play, then take it apart on the canvas.

Lessons

Demos

Fair to say

What it does not yet do.

Better to know now. Missing something you rely on? Reach out.

  • No path tracerKinematic renders live with PBR materials, HDR light and shadows. For path-traced finals, take the scene to a renderer that has one.
  • Renders top out at 4096 pixelsThat is the widest a single render goes, on either side.
  • No hair or fur groomingCurves you bring in can be simulated as hair, but there are no tools to groom them.
  • A quick UV packer, not a tight oneFor a hand-tuned atlas, lay the UVs out in another app and bring the model in.
  • Other apps' scene filesBlender, Maya, Cinema 4D and ZBrush scenes do not open here, and neither do Photoshop files. Substance and MaterialX materials do not load: bring their maps in as pictures.
  • Reading VDBFire and smoke save to OpenVDB, but VDB files do not open yet.
  • No iPad versionKinematic runs on macOS, Windows, Linux and Raspberry Pi.

Download Kinematic.

Free. No account, no license key, no watermark on your renders. macOS, Windows, Linux and Raspberry Pi.