- The graph
- A group named after the graph, with how many nodes there are and how many are selected. Each node reads its display name, then its state, then its description as a hint. A port reads its name, its type in words, and whether it is wired, and to what.
- The viewport
- The tool row and the tool settings strip are toolbars, and every button has a name. The picture is named after what it shows, such as “Teddy view”. Each handle is a slider such as “Sphere 1 Radius”, with its value, and a position is a group of three sliders named X, Y and Z. Switching tools is announced, and so is a refused change, with the reason.
- Properties
- Each setting is one stop, read with its label, its value and its kind: a number, a checkbox, a choice. Its help and its default are read as the hint. Folding sections say whether they are open.
- Menus
- Every item says whether it is a command, a checkbox and whether it is ticked, or a submenu and whether it is open, and reads its key once.
- Dialogs and the palette
- A dialog’s title is read when it opens, and the focus lands on its first control or its safest answer. When it closes, the focus goes back to where it was.
- The Sound pane
- Reads as the sound’s name, such as “interview sound”, then whether it is playing, its length, Mono or Stereo, the sample rate and the loudness. Walk the range, the playhead and each marker with ] and [, nudge by 0.01 s with the arrows, and hear each finished edit by name, such as “Cut 0:44-0:51”.
- While you work
- Running, stopping, a node that cannot run and a failed save are read out. Messages that need you now are read straight away. The rest wait for a pause.