Kinematic 0.5.0 is out. Modeling and sculpting in the viewport, a timeline on every graph, photo and sound editing. What's new
Kinematic / Play / Sound to picture

Turn sound into visuals.

An envelope bends a mesh. A beat fires a light cue. A hand plays the chord.

particles driven by a song: the loudness sets how many fly and each hit shakes them
01

Bend a shape with your voice

Talk and the shape swells and twists.

  1. Follow the mic level.
  2. Drag it onto how far the shape bends.
  3. Talk, sing, clap.
AudioCaptureInterface→AudioEnvelopeFollower→3DGeoDisplaceByChannelData
a shape swelling and twisting with a voice
02

Play a synth with your hands

One hand sets the pitch, the other opens the filter.

  1. Track both hands from the webcam.
  2. Drag one hand's height onto pitch.
  3. Drag the other onto the filter.
VideoCaptureInterface→LocalAIImageToHandKeypoints→AudioOscillator→AudioLowPass
hands as a synth controller
hands as a synth controller
03

Turn the room white on the drop

The drop hits and every light flashes white.

  1. Catch the hits.
  2. Fire a cue on the biggest ones.
  3. Send it to the rig.
AudioCaptureInterface→AudioOnsetDetect→DmxCueStack→ArtNetSendInterface
sixteen lights in a slow color wash, flashing white on the hits of a song
04

Grade a camera to the music

The picture warms and brightens with the track.

  1. Warm the picture and add contrast.
  2. Let the exposure follow the loudness.
  3. Let a glow rise and fall on a slow wave.
VideoCaptureInterface→ImageDevelop→ImageGlow+AudioLoudness
a stage clip graded warm, its exposure following the loudness of a song
05

Fly over a song

Bass lifts mountains, treble roughens the ground.

  1. Split the sound into bands.
  2. Give each band its own layer of land.
  3. Fly over it.
AudioCrossover→3DGeoHeightfieldNoise→3DGeoHeightfieldToMesh
ground raised by a song's bass, mids and treble, with the camera circling it
06

Let a dancer play the visuals

A wrist turns the kaleidoscope.

  1. Track the dancer's body.
  2. Drag the left wrist onto the number of mirrors.
  3. Dance.
VideoCaptureInterface→LocalAIImageToBodyPose→ImageKaleidoscope
a dancer's left wrist setting how many mirrors the kaleidoscope has
Take it further

It all connects.

Every part of Kinematic works with the others. Wire one into the next.

Keep going

Free and open. Yours, forever.

No account, no license key. macOS, Windows, Linux and Raspberry Pi.

Download Kinematic 0.5.0