
In MayaHotbox and marking menus →modeling
Space, at the pointer
Tap Space for the modeling tools where you are pointing, or hold it and let go. Start typing to find a tool by name. Right-click for what is under the pointer.
Tumble with Alt, move with W, E and R, open the tools with Space. Model, rig and animate in a free app where every step stays open to change, then put the same scene on a stage.
Tumble, track and dolly with the Maya navigation preset, on the same three buttons.
Move, turn and scale what you picked, then frame it.
The modeling tools at the pointer. Tap it, or hold it like the hotbox.
Object, point, edge or face. Component picking, one key away.
Twelve things your hands do in Maya every day, and where each one lives here. Every picture is the Kinematic side.

In MayaHotbox and marking menus →modeling
Tap Space for the modeling tools where you are pointing, or hold it and let go. Start typing to find a tool by name. Right-click for what is under the pointer.

In MayaConstruction history →modeling
A bevel or a loop cut lands as its own step, and any step can be opened and changed later. The arrows at the top left walk the list: this cabin has 51.

In MayaChannel Box →modeling
The step you are on lists its numbers beside the view. Drag a number or its name sideways, or click it and type 80mm or 2ft + 3in.

In MayaOutliner →scene
Everything you made or brought in, each with a small live picture and the steps that made it. Drop a file on it to bring it in.

In MayaNode Editor →scene
The same scene as nodes and wires. Every tool you use in the viewport adds a node here, so you can work either way and switch whenever you like.

In MayaQuad Draw →modeling
Click points onto a dense scan or sculpt, drag a strip of quads off a border edge, then Relax and mirror with Symmetry X.

In MayaSet Key and the time slider →animation
Key stores a handle at the view time. Keyed controls get a diamond, and the strip under the header scrubs, jumps between keys and retimes them.

In MayaGraph Editor →animation
Bezier keys with tangents, a lane per value, snapping, and a Draw mode that turns a freehand stroke into a few clean keys.
In MayaEditable motion trails →animation
Tick Motion paths to see where an animated handle travels, with a bead on every key. Drag a bead and that key moves.

In MayaPaint Skin Weights →rigging
Bind by distance, then paint with pen pressure. Strokes are kept in the node, so clearing them takes you back to the bind. Mirror weights in one step.

In MayaBlend Shape →rigging
Targets ride with the mesh and mix by weight, combination shapes included. Sculpt a new shape right on the model and give it a name.

In MayaHumanIK →rigging
Pair joints in the viewport, fit the two rest poses, and move a mocap take or a live webcam performance onto your character.
3DGeoRigPoseDriver, an RBF blend of the poses you set.3DGeoRigTwoBoneIK with a pole handle you drag, plus full body and spline IK.3DGeoRigConstraint and 3DGeoRigLookAt, applied in wire order.3DGeoDeltaMush, by the same name.PbrMaterial on the canvas, or Surface, then Material, in the viewport.3DGeoSceneRenderToImage), saved as EXR, PNG or video.Start from a box. Loop cut, bevel, extrude, inset, knife and boolean are on the tool row and under Space. Pick points, edges or faces, grab them with W, E and R, and type an exact size while you drag. When the shape is right, switch to Sculpt on the same object.



Bring a character in from FBX with its skeleton, skin weights, blend shapes and takes. Or build a skeleton by hand, or fit one to a scan. Add controls, pose with handles, key at the playhead and play it on the timeline.

A character you rigged can dance on a wall, driven by a performer on an ordinary webcam. Projectors, DMX lights, LED walls and NDI video live in the same app, so the scene you built is the show. There is no export step in between.

Pick an object and choose Fire from this, Liquid from this, Cloth or Make dynamic. The sim sits beside your rig and your lights, and keeps running while you change it. Load a song, drag its level onto any number, and the scene moves with the music.
What opens, what goes back to Maya, which keys do what, and a first hour to try it all.
Maya scene files do not open here (these are proprietary). Save FBX, USD or Alembic from Maya first. Everything on this list opens straight away.
Working in centimeters? Set the import scale to 0.01 and a Maya scene comes in at meters. Every format
Pick the Maya preset and the viewport uses Alt with the three mouse buttons.
Give any tool a key of its own in the Hotkeys editor, or put it on a MIDI pad or a Stream Deck button.
Maya has been the industry's character tool for a long time, and it earned that. Here is where it still leads.
Use both. Build a character in Maya and perform it here, or model here and finish in Maya. FBX, USD, Alembic and glTF go both ways.
Yes. Model or animate in one and perform in the other. FBX, USD, Alembic and glTF go both ways.
From FBX, Rig character import brings the skeleton, the skin weights, the blend shapes and every take, and can drop the namespace on your joint names. Add controls on top and pose it with the Pose tool.
No. Kinematic renders live with PBR materials, HDR light and shadows. For path-traced finals, take the scene back to Maya.
Yes, even for commercial use, with no account and no license key.
They come with the app. Open one from the demos browser, press play, then take it apart on the canvas.

A rigged fox comes in from glTF with its skin weights and its walk, and plays on a loop.
In the Demos browser
The run cycle again, with the arcs of the head, tail and paws drawn as lines you can check by eye.
In the Demos browser
A creature bound by distance, then fixed with four saved weight strokes. Every joint in its own color.
In the Demos browser
A webcam performance moved onto a character, live. A built-in performer drives it with no camera.
Webcam optionalIn the Demos browser
A figure dancing to a track: the spine and arms follow the music and the head trails behind.
In the Demos browser
A dragon of about 250,000 triangles, lit by a key and a fill light as the camera circles it.
In the Demos browserFree. No account, no license key. macOS, Windows, Linux and Raspberry Pi.
Something from Maya you cannot find here? Reach out.