Kinematic 0.5.0 is out. Modeling and sculpting in the viewport, a timeline on every graph, photo and sound editing. What's new
Kinematic / Simulate / Terrain

Build terrain and landscapes.

Mountain ranges, canyons, fjords and crater fields, ready for a game engine.

an eroded mountain range turning slowly under a low sun
01

Raise an alpine range

Plates collide, ridges rise, scree slides off.

  1. Start a heightfield.
  2. Push it up with colliding plates.
  3. Let the slopes settle to a resting angle.
3DGeoHeightfield→3DGeoHeightfieldTectonicUplift→3DGeoHeightfieldErodeThermal→3DGeoHeightfieldToMesh
a mountain range with sharp ridges and snow on the heights
a mountain range with sharp ridges and snow on the heights
02

Carve a canyon

Rain cuts the channels, steps form in the rock bands.

  1. Start from a flat-topped plateau.
  2. Let water carve it.
  3. Cut it into steps.
3DGeoHeightfieldNoise→3DGeoHeightfieldErodeHydro→3DGeoHeightfieldTerrace
red rock buttes standing over a flat canyon floor, worn into steps
red rock buttes standing over a flat canyon floor, worn into steps
03

Cut a fjord with ice

Glaciers grind U-shaped valleys down to the sea.

  1. Raise the land.
  2. Run glaciers over it.
  3. Give the water and the rock their own colors.
3DGeoHeightfieldNoise→3DGeoHeightfieldErodeGlacial→3DGeoHeightfieldMaskByFeature
ridges and deep U-shaped valleys ground out by ice
ridges and deep U-shaped valleys ground out by ice
04

Blow desert dunes

Wind shapes the sand into slip faces and crests.

  1. Start from gentle noise.
  2. Let the wind work on it.
  3. Soften it and shade it like sand.
3DGeoHeightfieldNoise→3DGeoHeightfieldErodeAeolian→3DGeoHeightfieldErodeThermal
desert dunes with wind-cut crests and soft slip faces
desert dunes with wind-cut crests and soft slip faces
05

Plant trees on the slopes

Trees where it is gentle, bare rock where it is steep.

  1. Mask the land by slope and height.
  2. Scatter points in the mask.
  3. Put a tree on each.
3DGeoHeightfieldMaskByFeature→3DGeoHeightfieldScatter→3DGeoInstanceOnPoints
trees on the gentle ground, bare rock on the steep ridges
trees on the gentle ground, bare rock on the steep ridges
06

Send a landscape to Unreal

Height plus snow, rock and grass layers, ready to import.

  1. Finish the erosion.
  2. Export the height and the paint layers.
  3. Import them as a landscape.
3DGeoHeightfieldErodeHydro→3DGeoHeightfieldMaskByFeature→3DGeoHeightfieldUnrealExport
eroded peaks, ready to export as a landscape
eroded peaks, ready to export as a landscape
Take it further

It all connects.

Every part of Kinematic works with the others. Wire one into the next.

Keep going

Free and open. Yours, forever.

No account, no license key. macOS, Windows, Linux and Raspberry Pi.

Download Kinematic 0.5.0