Sculpt a creature from a ball
Horns and ridges, with fine detail only where you add it.
- Start from a sphere and pull out the big shapes.
- Use a small brush for horns. The mesh adds detail only under it.
- Even out the rest when the shape is right.

Creatures, busts and props, sculpted with pen pressure and tilt. The scene keeps running while you work.
Horns and ridges, with fine detail only where you add it.

Light strokes build up, heavy strokes dig in, the eraser end carves.

Smooth the noise and add back the detail the scanner missed.

Lift a thick shell from the sculpt for a mask, a helmet or armor.

Its surface swells and roughens with the sound in the room.

A clean, lighter file ready for the printer.

Every part of Kinematic works with the others. Wire one into the next.
Draw a light mesh over the sculpt and bake the detail into maps.
Bind the sculpt to a skeleton and pose it.
Clay shapes that blend into each other with a soft seam.
No account, no license key. macOS, Windows, Linux and Raspberry Pi.