Kinematic 0.5.0 is out. Modeling and sculpting in the viewport, a timeline on every graph, photo and sound editing. What's new
Kinematic / Who it's for / Archviz artists

Stills, sun studies and walkthroughs.

Bring the building in at its real size, light it with a sun and a sky, and render the boards, a shadow study, a 360 panorama and the walk up to the front door. All from one file, on your own machine.

Archviz artistsArchitectsInterior designersLandscape architects
Free, even for commercial useFBX, OBJ, glTF and USD inmacOS, Windows, Linux
sun studyone cabin, morning to evening
walkthroughup to the deck
The cabin as a front elevation and as an axonometric view, drawn with dark outlines on white
drawingselevation and axonometric
m  cm  mm  in

Your office's units. The grid and the measure tool read in meters, centimeters, millimeters or inches.

24  35  50 mm

Real lenses. Set the focal length in millimeters, as on a full-frame camera, or go orthographic for elevations.

sun 15°  30°  45°

Sun and sky. Set the sun's height, its direction and the haze, or light the scene with an HDR sky.

4096 px  EXR  ProRes

Out at full size. Stills up to 4096 pixels wide, float EXR for retouching, and films as ProRes, H.264 or H.265.

The work

The deliverables.

The stills, studies, films and drawings that fill an archviz week, and where each one lives in Kinematic. Every render on this page came out of the app.

The A-frame cabin seen level from eye height in late sun, a pine forest behind it
a level view at eye height, late sun
Stills

Render the hero still

Set the camera at eye height and keep it level, so the verticals stay straight. Choose the lens in millimeters, light it with a sun and a sky, and render the boards at up to 4096 pixels wide.

3DGeoCameraCreate·ImageSkyEnvironment·3DGeoSceneRenderToImage
Light a scene with a sky →
The cabin and its shadows in the morningmorning
The cabin and its shadows in the middaymidday
The cabin and its shadows in the afternoonafternoon
The cabin and its shadows in the eveningevening
Sun studies

Study the shadows

Put the sun's height and direction on an expression or on the timeline, and the shadows of the building and the trees sweep across the site. Render a still at each sun position, or the whole day as a film.

ImageSkyEnvironment·3DGeoLightCreate·OutputVideoFile
Render from the terminal →
a camera path up to the deck
Walkthroughs

Walk up to the front door

Lay down a path and the camera travels along it with its eyes on the entrance. Render the walk to a ProRes or H.264 file, one frame at a time, however heavy the scene.

3DGeoLine·3DGeoCameraPath·OutputVideoFile
Render a turntable video →
The cabin as a front elevation and an axonometric view, outlined in dark ink on white
front elevation and axonometric, traced
Drawings

Draw elevations and axonometrics

Switch the camera to orthographic for flat elevations and axonometric views, then trace every edge with Toon shade for a clean drawing on the boards.

3DGeoCameraCreate·ImageToonShade·OutputImageFile
Six chairs pulled up to a dining table set with plates and cups
chairs pulled up to a set table
Interiors

Furnish the rooms

Spread the chairs evenly, drop them to the floor and set the plates on the table. A cup lands right where you click.

3DGeoAlign·3DGeoTransform·3DGeoMerge
Set a dining table →
An empty room with one window, before and after: the walls squared and the dark corners opened up
an empty room, before and after
Photos

Finish the photos

Open a render, or a photo of the finished building, in the same app. Take the lens bend out, square the walls, open the shadows and merge a bracketed interior into one frame.

ImageLensDistort·ImageCornerPin·ImageExposureMerge
Get a room ready for a listing →
Panoramas

Render a 360 panorama

Capture the scene in six directions from one point at eye height, unfold it into a 2:1 panorama and lay the sky in behind. Save it for a 360 viewer, or as a still for the boards.

3DGeoSceneCubemapCapture·ImageCubemapToEquirect·ImageAlphaOver·OutputImageFile
the same cabin, all the way round
Rendering

For the deadline.

The night before the presentation, from the command line or the app.

A still for every sun height

Render the same view with the sun at any height, one file each, with no window open.

terminal
$ kinematic render cabin.kin -o sun_15_{frame}.png --frames 1 --set sky.sun_elevation=15
$ kinematic render cabin.kin -o sun_45_{frame}.png --frames 1 --set sky.sun_elevation=45

A 4K walkthrough with no dropped frames

On the virtual clock the render steps one frame at a time, however heavy the scene, and writes numbered frames ready to cut.

terminal
$ kinematic render walkthrough.kin -o walk_%04d.png \
    --clock virtual --frames 1800 --resolution 3840x2160

Big scenes stay light

Freeze a finished part of the scene into one stored piece that stops recalculating. Thaw it when the client asks for a change.

Dimensions that follow the model

Measure a doorway and keep it as a dimension line. Its ends stick to the model, so it updates when the design moves.

Render a demo to pictures from the terminal →

New for you: the real site

Bring in the site.

Put a Gaussian splat capture of the site beside the model: the street, the trees and the buildings next door, as they really stand. Crop it, lay its ground flat with three clicks, then type the true length of something you measured and the whole capture scales to match.

  • Captures come in as PLY, SPZ, SOG or .splat, and camera positions from COLMAP
  • The captured ground darkens where your building casts its shadow
  • No capture? Raise the land, erode it and plant trees where the slope is gentle
A captured garden: a sculpture on a stone plinth, the path, the planting and a glass building front behind
a captured garden and a glass front
the camera circling the capture
Eroded hills with trees on the gentle slopes and bare rock on the steep ones
trees on the gentle slopes only

Scan by Niantic Labs, MIT license

New for you: simulation

Water, wind and fog.

A stream past the terrace, a flag on the roof and morning fog sit in the same file as the building and its light, and keep running while you change the design. Pick an object and choose Liquid from this or Cloth.

  • Water that pours, splashes and foams over rocks
  • Cloth that hangs, drapes and swings in the wind
  • Fog that fades the far trees by their distance from the camera
a river running over rocks
A blue cloth draped over a box, settled into folds on the floor
a cloth draped over a box
The A-frame cabin in morning fog, the pine forest fading to gray behind it
the cabin in morning fog
New for you: the meeting and the opening

Present it live.

The scene stays live after you render it. In the client meeting, press F1 for Perform Mode and the editor steps aside, full screen on the room's display. Give the sun or a material a knob on a panel or a MIDI fader, and change it while they watch. At the opening, put light on the real building.

  • Start straight in Perform Mode from the command line, on the display you name
  • Map a MIDI controller: wiggle a fader and it is mapped
  • Line a projection up by its corners, mask the windows and blend two projectors into one picture
a projector on a building front, previewed in 3D
A glowing sphere and a ring, with a panel knob beside them that sets the glow
a value on a panel knob
the window masked out of the wall
How it fits

Files, gear and other apps.

The building comes in from your modeling app, the site from a capture, and the work goes out in the formats your studio and your clients already open.

Format
Into Kinematic
Out to your other apps
FBX.fbx
The building with its materials, cameras and lights.
Models for Unreal, Unity, Blender or Maya, with the axes set for each.
OBJ.obj .mtl
Quads and n-gons stay whole, and the .mtl beside it comes along.
OBJ, for any app that reads it.
glTF.glb .gltf
Meshes, PBR materials, textures and the scene tree.
One .glb for web viewers and engines.
USD.usda .usdc .usdz
Meshes, materials, cameras, lights and point instancers.
Scenes as .usda text.
Splat capturesPLY SPZ SOG .splat
Captures of the site, cropped, scaled and lit.
SOG and .splat files that web viewers open.
HDR and EXR.hdr .exr
Real skies to light the scene with, at full float.
Float stills, and layered EXR with depth and object IDs.
StillsPNG TIFF JPEG
Photos of the site and the finished building.
Stills for the boards, one file or a numbered sequence.
FilmsMP4 MOV
Drone and site footage, picture and sound.
ProRes, H.264 or H.265. H.264 and H.265 can use the hardware encoder.

SketchUp, Revit, Rhino and ArchiCAD files do not open here. Save FBX, OBJ, glTF or USD from them first. Every format

Projectors and screensPerform Mode fills the display you pick. Corner pins, masks and edge blends for a projection on a building.
MIDI controllersMove a fader to map it to the sun height, a light or any other value.
Stream DeckOne key per cue, with its name on the key, for a scripted presentation.
Phones and tabletsDrive the scene from a tablet over OSC, or from a touch page the graph serves.
NDI and SyphonSend the live render to OBS over NDI, or over Syphon on a Mac.
Unreal and UnityLandscapes go out in the layouts their importers expect.
Where to start

Tutorials and demos.

Model a hut, render from the terminal, fix a photo and line up a projector. The demos come with the app: find one in the Demos browser, press Play, then take it apart on the canvas.

How-to pages with every step: Render picturesModelScansTerrain

Honest gaps

What it does not yet do.

Better to know now. Missing something you need? Reach out.

  • Path-traced final framesRenders are live, with PBR materials, sky light and soft shadows, but they are not path traced.
  • CAD and BIM filesRevit, SketchUp, Rhino, ArchiCAD, IFC and DWG files do not open. Save FBX, OBJ, glTF or USD first.
  • A sun from a place and a dateThe sky takes the sun's height and direction. It does not work them out from a location, a date and a time.
  • A shift lensThere is no lens shift for two-point views. Keep the camera level and crop the frame instead.
  • Libraries of furniture, plants and peopleNone come with the app. Bring your own models, or captures.
  • Walkthroughs in a VR headsetNot yet. Render a 360 panorama, or a side-by-side stereo film, instead.
  • A step-by-step archviz tutorialModel a little hut and Render a demo from the terminal are the closest for now.

Download Kinematic.

Free. No account, no license key. Put it on every desk in the studio.