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Give a 3D scan a golden glow

Tutorial10 minGetting going6 stepsStarts from the Object Turntable demo
What you will make

A real carved lizard statue, captured as a 3D scan, bathed in warm late afternoon light.

The scanned lizard statue and its path, graded to a warm golden light.
The scanned lizard statue and its path, graded to a warm golden light.

This demo is a real place: a carved horned lizard on a plinth, captured from photos as a cloud of tiny soft splats. You grade its color the way you would grade a photo, and every angle keeps the change.

Steps

  1. Open Help > Browse Demos... and open Object Turntable. The statue turns slowly on its plinth, with the brick path and shrubs around it, under cool gray daylight.

    The scan as it opens, in cool daylight.
    The scan as it opens, in cool daylight.
  2. In the Objects panel, under the scene's Objects, click import. The viewport shows the capture itself, and a Splat menu joins the tools along the top of the viewport.

    The capture, listed as import in the Objects panel.
    The capture, listed as import in the Objects panel.
  3. Open Splat > Color and choose Splat color correct. A card with the grade's settings appears on the right of the viewport.

    Splat > Color > Splat color correct.
    Splat > Color > Splat color correct.
  4. On the card, click Warmth, type 3600 and press Enter. Lower numbers are warmer, so the whole scan turns gold.

  5. Set Saturation to 1.35 for richer color, Black point to 0.03 for deeper shadows, and Brightness to 1.2.

    The grade's card: Warmth 3600, Saturation 1.35, Black point 0.03, Brightness 1.2.
    The grade's card: Warmth 3600, Saturation 1.35, Black point 0.03, Brightness 1.2.
  6. In Objects, under Renders, click render to see the finished shot. Watch it turn: the warm light holds from every side, because the grade changed the scan itself.

On the canvas

The demo loads the scan with 3DGeoImportSPZ and shows it through 3DGeoSceneRenderToImage. Your grade is one new node, 3DGeoSplatColor, placed in the capture's steps, so everything after it sees the warmer scan.

Make it yours

  • Set Warmth to 9000 and Brightness to 0.7 for a cold moonlit night.
  • Drop Saturation to 0 for a black and white statue.
  • Squash the whole scan: Splat > Deform > Deform with a cage, then drag a handle.
  • Lower Opacity a little for a ghostly, see-through look.
Keep going

Free and open. Yours, forever.

No account, no license key. macOS, Windows, Linux and Raspberry Pi.

Download for macOS 0.5.0