Kinematic 0.5.0 is out. Modeling and sculpting in the viewport, a timeline on every graph, photo and sound editing. What's new
Kinematic / Create / Retopo & UV

Turn sculpts into clean, textured models.

Turn heavy sculpts and scans into light, clean models with their detail baked into maps.

the painted dragon bust rebuilt as a light, even quad mesh
01

Turn a scan into a game asset

A heavy scanned dragon becomes a light model that still looks detailed.

  1. Remesh the scan down to about 5,000 clean quads.
  2. Unwrap it, then straighten, stack and pack the islands.
  3. Bake the scan's detail back onto it.
3DGeoImportPLY→3DGeoQuadRemesh→3DGeoUVUnwrapAtlas→3DGeoUVLayout→3DGeoBakeMaps
the dense scanned dragon, before it becomes a light game model
the dense scanned dragon, before it becomes a light game model
03

Unwrap a sleeve

Seams where you want them, no stretch, packed tight.

  1. Pick edges and mark seams, then unwrap.
  2. Show stretch, and relax the islands that need it.
  3. Pin the corners that must stay, stitch, and pack.
3DGeoUVAutoseam→3DGeoUVUnwrapAtlas→3DGeoUVRelax→3DGeoUVLayout
a box and its islands, side by side
a box and its islands, side by side
04

Bake a statue for a game

All the sculpted detail, on a model a game can afford.

  1. Pick the high sculpt and the light model.
  2. Bake normal, occlusion and curvature maps.
  3. Wire the maps into the material.
3DGeoRetopo→3DGeoBakeMaps→PbrMaterial+3DGeoSculpt
a scanned statue cut down to a light mesh, with its detail baked back into maps
a scanned statue cut down to a light mesh, with its detail baked back into maps
05

Take a stool from bare to painted

Unwrap, pack, bake and start painting, all from one menu.

  1. Unwrap the stool from the viewport menu.
  2. Pack and bake.
  3. Start painting on it straight away.
3DGeoUVUnwrapAtlas→3DGeoBakeMaps→3DGeoTexturePaint
a stool unwrapped and packed, with a checker laid on to show its UVs before painting
a stool unwrapped and packed, with a checker laid on to show its UVs before painting
Take it further

It all connects.

Every part of Kinematic works with the others. Wire one into the next.

Keep going

Free and open. Yours, forever.

No account, no license key. macOS, Windows, Linux and Raspberry Pi.

Download Kinematic 0.5.0